9/19/2023 0 Comments Korean mmorpg project eve![]() ![]() If you spend $100 million and make $120 million, you made twice as much net profit but the relative return is much, much lower. If you spend $10 million on a game including a year of upkeep and it returns $20 million in that year, you doubled your initial investment. There is actually almost no competition in this market - it's really just Albion and EVE which both cater to pretty different audiences, and then a string of cheaply made cash grabs that die out within a month or two.Īlso, "profitable" is a relative term. The mainstream MMO genre is yes, but I think these games cater to a different audience. Then they make persistant battlefields that are large scale, and boom. They also want sexy girls so they up that too. They design a world with just enough lore to help players pick which faction they want to be in. Eastern Developers are focused on competitiveness. Were as a Western MMORPG at its core wants to be Lord of the Rings, or Wheel of Time, or Dungeons and Dragons, a world you can get lost in with deep lore and adventures, the East does not. If you think about the hallmarks of a Korean MMORPG, that's really what they are. Meanwhile in Asia, the idea of Persistant PvP Battlegrounds exploded. This resulted in a dry streak in the MMORPG market after ESO in 2014. Shareholders don't want "A sustainable population at 300,000" when WoW's got 11 Million active players or whatever they used to brag about. Big Companies like EA, Sony, whatever, didn't want to compete with WoW. I think the reason we got mostly Asian PvP MMORPGs over the last ten years is the same reason AAA gaming the last ten years has been kinda same-y. IF YOU SEND A MESSAGE TO THE MODS ABOUT A POST YOU MADE INCLUDE A LINK TO THAT POST. Click the topics to find a list of past threads and to suggest your own for the future!Īlso did I mention we have a Discord server? Requested subreddits must have 1,000+ subscribers and have at least 2 posts a day to be considered. Or in some cases you voted for themįor any inquiries or additions, feel free to message the moderators. These subreddits aren't strictly MMO(RPG)s but they offer MMO-like qualities and are frequently discussed here. You can find our channel here More MMORPG InformationĪ community for casual gamers looking to play MMOs and other games together! We have a Discord! Many complain they can't find our Discord so I put it here with some extra flair so you can't miss our partnered Discord server. ![]() Don't advertise NFT, Cryptocurrency, and/or Blockchain MMORPGs.Don't advertise private servers - there are exceptions read the rules.Read the self promo rules before you promote your work! Click to read them.No YouTube direct linking - unless it's from a dev's page, otherwise make a text post.Don't post referral links or Discord/other community invites.Want to learn more about our developer spotlight? DARK MODE NORMAL THEME Rules It’s very confusing to me how a game this polished has more popularity outside of Korea, but I guess that’s all about the cultural difference.Anything and everything for your Massive Multiplayer Online Role Playing Gaming needs! The game also features a night-day cycle at night, NPCs leave their stores and offices to go homes, enemies also drop more loot at night, making it a grind friendly mechanic. and larger-scale events like PvP siege or castle battles.īDO also uses a dynamic weather system that can affect the gameplay for all players by, say, introducing a storm. The game offers many activities, including small stuff like fishing, farming, trading etc. The game plays in a third-person perspective allowing players to traverse the immersive world of BDO. Black Desert Onlineīlack Desert Online (BDO) is a popular MMORPG developed by Pearl Abyss and released in 2015. So without further ado, let’s look at some of the best Korean MMORPGs. Culturally Korean gamers have always been super competitive and don’t shy away from the grind their games focus more on faction and PvP mechanics. Some of the best Korean MMORPGs aren’t popular outside of Korea, but that doesn’t necessarily mean they are bad games. Still, it does display how culturally America gives its pop-culture and icons certain respect and reverence. Now that’s not to say that people not from America have a tough time enjoying these blockbusters. Hollywood, for example, has been churning out Superhero movies by the number since 2008 more than any other movie industry. Our culture has a significant impact on our taste and preferences, evident in what kind of media we choose to consume. ![]()
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